As stated earlier, the underlying principles of Dynamic Evolution begin at the sub-atomic (quantum) level and extend upwards to the vast Galactic Superclusters. We may categorize these levels using 12 major headings: Quantum, Atoms (which includes fundamental forces such as the strong nuclear force and gravity), Molecules, DNA, the Cell, Organs, Individuals, Planets, Stars, Galaxies, Galactic Clusters, Galactic Superclusters.
The Consequential Entities are each seen within the context of one or more of these levels. Therefore the relationships between these Entities form imaginary connecting filaments, not unlike the plexus of the human nervous system, that extend outwards in all directions. It becomes a 3D model. In fact, accounting for the factor of time, this could be regarded as a 4D model. The Consequential Entities will be examined from the earliest possible times up to the present day; therefore it appears to be inadequate to make reference to a 3D model.
By virtue of the multitude of these “connecting filaments,” and the latticework picture that emerges, it is appropriate to refer to this model as The Plexus. Its purpose is to enable a fuller understanding of the principles of Dynamic Evolution and the consistency and viability of those principles.
Categories of Entities
The Consequential Entities fall into four broad categories as well as being assigned to different levels within the Plexus.
Category 1: Failures that mean either the universe cannot exist at all, or conditions are inadequate to support life.
Category 2: A “wobble” that prevents a key component from existing, that is, something that reduces the quality of human life to a significant degree.
Category 3 refers to conditions, forces, or objects of lesser importance that nevertheless enhance the quality of life and that possess special intrinsic properties that are exceptionally difficult to attribute to the Darwinian model.
Category 4 Entities have no known or no substantial impact on the Plexus or on other Entities if they fail or if they do not exist. However, they nevertheless have a specific place within the Plexus that is adequately explained by Dynamic Evolution but only fits a Darwinian explanation by means of the Mastermind Effect (qv).
Examples of Categories
An example of a Category 1 Entity is the polarity of the water molecule. If it was a small percentage too high or too low, life (as we know it) would not be possible anywhere in the universe.
An example of a Category 2 Entity is the traffic control of every human cell. The multitude of “two-way doors” that each cell possesses controls the objects that are permitted or denied access to the cell. This control is achieved by identifying either the shape, the electrical charge or the size of the object. If the charge/shape/size of a nutritional element just didn’t happen to fit or match, then perpetual health problems would be the curse of humankind. Dynamic Evolution, therefore, has the ability to provide the necessary links that establish the correct relationship that both Entities require.
Category 3 Entities are numerous. Take the example of bones in the human body: Dynamic Evolution ensures that they are hollow to serve as nurseries for developing blood cells; thick and sturdy where they need to bear greater body weight; they frequently have protrusions that enable muscles to attach; they are also grooved to enable nerve fibers and blood vessels to extend smoothly. Bone is four times as strong as concrete and, pound-for-pound, is stronger than steel, due to its organic-inorganic consistency and its intrinsic structure of nanocrystals only 3 nanometers thick. (Additional Entities and attributes of bone are covered at greater length in Part II.) And introducing the time element of the Plexus: In the womb, the heart is formed at the beginning of embryonic development whilst the bones do not begin to form until the fetal stage! An example of Dynamic principles!
An interesting example of a Category 4 Entity is the study of the tear ducts of the eye. These are accurately placed by Dynamic Evolution at the upper, outer corner of the eye so that cleansing fluid flows down to cover the entire outer surface of the eye, with the drainage system in the lower, inside corner. Examples in nature where these tear ducts have occurred in a different arrangement, for example, at the bottom or side of the eye, are lacking, and therefore could not have been subject to a natural selection along Darwinian principles. Accordingly, there are no examples of eyes that evolved tear ducts but failed to evolve the corresponding drainage system, which would result in fluid inconveniently overflowing down the face at regular intervals, and moreover would prevent any natural selection from occurring.
As a curious Entity-relationship comparison (i.e. the inter-connecting filaments within the Plexus), an involuntary blink of the eyelid is preceded by an automatic action that shuts down the visual section of the brain so that we do not register a “blank screen,” even for a moment. Thus, the principles of Dynamic Evolution have enabled multiple facets of the human eye to emerge as closely-related, feature-rich, Entities with their properties and attributes. (Part II explains the finer points of the properties and attributes of Consequential Entities more fully.)
Entities and their Place Within the Plexus
As mentioned, each Entity may belong to one or more of the 12 levels of the Plexus. The Plexus portrays the mutually dependent Consequential Entities and demonstrates that they each have a symbiotic relationship with close-proximity or homogeneous Entities along parallel or connected latticework pathways of the Plexus. For example, the Entity water (which is covered at some length in Part II), and its various attributes, are cross-referenced directly to a very large number of other Entities (some of which also have their own specific properties and attributes) which have a dependency on these Entities for their existence and continuity.
As explained above, some of these objects also belong to the category Fine-tuned Entities which relate to the various processes, elements, and conditions that exist in the universe with very specific parameters (sizes, speeds, strengths, distances, etc.) that only work effectively (or at all) if those parameters are within a particular value threshold; for example, plus or minus 1% (+-1%). One example is the strong nuclear force which has a value of 0.007 – if it happened to vary by only one-thousandth of a percentage point either way, nothing of any interest would exist in the universe, let alone any form of life. Dynamic Evolution explains how this fine-tuning fits into the Plexus model. The Darwinian model does not attempt to explain this, but suffers accordingly as the principle of natural selection fails from an inability to “select” alternative settings for this value.
Examples of Consequential Entities
There are many examples and descriptions of Fine-tuned Entities to be found simply by using an Internet search engine. The exponents of Darwin are aware of these lists and deal with some of them using results from various scientific tests and theories. However, we must take into account the interlocking, interdependent, relational nature of these Entities at all levels and under all conditions, otherwise our proverbial “mosaic” will begin to look rather murky, inconsistent, and unpleasant.
For example, in Part II, the Organs section of the Plexus covers the labyrinthine relationships of the different body organs, tying these in with fine-tuning at the cellular level of each organ and the interaction at the molecular level with the delicate fine-tuning of water molecules – an inextricable linkage of Entities!
One more example from Part II before we move on: According to The Encyclopædia Britannica:
“Besides the blood which actually circulates in the arteries, veins and capillaries, the body possesses reserves which can be mobilized. One such is known to be located in the spleen. On the onset of haemorrhage the spleen shrinks, squeezing blood as from a sponge into the circulation.”
Consequently, there is a complex link between the Plexus Entities of the brain, blood vessels, heart, and spleen, that serves a vital purpose in the event of an emergency.
There are theories that endeavor to explain some aspects of the behavior of these Entities and the answers given by Darwin adherents may sway the minds of the theorists sufficiently to discourage them from taking the investigation further…
This partly defines the purpose of The Curiosity Paradox. It cross-references the Consequential Entities, and their properties and attributes, within the Plexus at multiple levels and with many connection types. The relationships between same-level Entities is expanded upon, as well as the relationships between different levels within the Plexus.
A full understanding of these related arguments (and the nature of the relationships) will help the investigator to take another realistic (unblinkered) look at the Darwinian model. The absurdly large number, represented in the Eccentricity Diagram (explained in Part II), is an exiguous fraction of the conceived total resulting from these Entities and their multi-layered Plexus relationships.
Compare this number (which is actually a three-dimensional version of the Eccentricity Diagram) with the total number of elementary particles in the entire universe = a relatively small 10^80 (a number followed by just 80 zeros).
Consequently, even if the processes of Darwin’s natural selection could somehow deal with the order and continuity required at every level in the Plexus and at every time stage (assuming that the Darwin model endeavored to cover these aspects), the universe is simply far too young by a humongous order of magnitude! Do the principles of Darwinian Evolution form any familiar congruous pathways in the above concepts? Or is this not rather a demonstration of the superiority of Dynamic Evolution?
These are dealt with and illustrated at length in the book Dynamic Evolution.